DET – Design for Emerging Technologies | Project Samples
2025

Agoraquest
Agoraquest is an educational and mental health Virtual Reality (VR) experience that lets you explore social anxiety in Virtual world. This project aims to provide a unique experience for users to overcome social pressure and anxiety by gradually adapting to the discomforts and following guided instructions when needed.

EchoView
EchoView is an educational XR experience, designed for people with low-hearing capabilities, that visually guides users to an audio source, which is emitting sound nearby them. This experience also features a mini-game, which is be accessible to everyone. In particular, the mini-game challenges the user to find the audio source without the aid of visual feedback.

LimitlessWheel
Limitless Wheels is an innovative XR experience designed for individuals in wheelchairs who can move their upper bodies. The goal of this experience is to provide a sense of freedom and rehabilitation by allowing users to practice daily tasks in a safe and controlled environment. Many individuals in wheelchairs need to relearn independent living, and Limitless Wheels offers a way to engage in these activities in an immersive virtual space.

Feel the Edge
Feel The Edge is an educational VR experience designed to help users deal with different distractions by simulating multiple audio and visual triggers, all while they are in a safe environment. This experience focuses on people with Anxiety Disorder and sensory hypersensitivity, especially those sensitive to sounds and lights. The experience is especially valuable to these users, as they can adapt to an environment filled with multiple audio and light triggers, which are usually very challenging for them. All of these triggers are introduced in a safe environment.

Psychosis
Psychosis is a Virtual Reality (VR) experience that lets users step into the shoes of someone experiencing hallucinations and delusions. The goal is to help people understand what it’s like to live with psychotic disorders in an immersive and interactive way. This will raise awareness of the impact of living with hallucinations. Our solution is helpful because it lets users experience hallucinations in a safe, virtual way. When you are seing and feeling what it’s like, users can better understand psychosis.
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Adaptive Guitar
Adaptive Guitar is an innovative educational experience designed for individuals with one hand to learn and play the guitar. Our application uses a physical wooden fretboard equipped with three SoftPot membrane potentiometer sensors. An Arduino transmits real-time sensor data to our Unity 6 desktop app, which maps these values to accurately detect finger positions and play the corresponding chord sound. This design empowers users who face traditional accessibility challenges by allowing them to practice guitar with only one hand.
2024

Elemental Mysteries
“Elemental Mysteries” is an educational Virtual Reality (VR) experience that lets you explore the ancient concepts of water, fire, air, and earth that were believed to form everything. This idea was introduced by Empedocles, a Greek pre-Socratic philosopher, and was the cornerstone of philosophy and science for two thousand years.

SoulSphere
SoulSphere is a learning VR experience focused on providing a user a guided calming experience catalysed by immersive audio narration and tangible feedback to embark on a journey of visualisation and intention-setting where they can use their hands to visualise an energy ball called a CHI ball. The hand gestures will be able to change the size of the CHI ball.

Atom Craft
The education experience to understand what different atoms are made up of. Users will learn how to create a Hydrogen atom (easy task) and Lithium atom (difficult task). This experience educates users of all ages to either learn for the first time or repeat their knowledge of the Bohr atom structure and what atoms are made of. AtomCraft enables an exciting and educational way of engaging with physics!
2023

VRHYTHM
Authors: Leo Korpi, Karan Dudeja, Kiran Shehzadi, Fazeleh Deghani, Joakim Virén

Immunize
Deep dive into your immunology process. Destroy the intruders to heal.
Authors: Nina, Ines, William, Dogu

SPACEX[R]
An XR system for astronomy education.
Authors: Johanna Ulrichs, Meryl Ann Magpantay Lasin, Tanmay Pradhan, Linn L Bergerfelt

VReactor
Chemistry lab
Authors: António, Kamyar, Maria-Alex, Siyue, Tomás

ArtVerse
Tangible drawing experience in VR
Authors: Maria, Malik, Eliyas, Eman
2022

CS-NO
Cyber Security – Network Offensive. The XR Experience
Authors: Arvin Moshfegh, Kevin Lindén, Melina Bernsland, Stefan Bajin

G Force
See and feel how gravity affects balls in different parts of the solar system
Authors: Erik Lopez, Hoda Ismail, Leo Nordén, Stella Millwood

Foxy Time
A mixed reality experience stimulating well-being through human-animal interaction in VR
Authors: Ionella Tcacencu, Kenny Strand, Joakim Linna, Anton Lindholm

Finger Physics
Finger-tracking and physics-based augmented tangible user experience
Authors: Shaunak Guharay, Fation Thomaj, Chandra Kanth Ale.

Beats Storm
A VR-based rhythm drum game to play physical drums with bare hands at the right time. The experience engages the user’s upper body while playing.
Authors: Johan Ekman, Sharad Poudel, Mi Zhang, Yavanica Kumaran.
2021
SAFE – Sensory Aligned Forest Experience
Sensory-Aligned Forest Experience constisting on vision, sound, touch, scent making the user feel fully immersed in the experience.
Authors: Yazz Andersson Linderholm, Sander Arjan Benoist, Emma von Schewen, Minghui Yu.
Project Mix-Reality
A VR + IoT project that transforms the user’s living space into a virtual one full of future interactions.
The experience includes Room Mapping using Lidar scan and UnityOSC, hardware integration with MCU and websockets to handle a turntable.
Authors: Kexin, Wiktor, Felix, Preeti.
The Monster Project
A multisensorial experience in the forest. Look around! Be careful…
Authors: Rui Han, Matilda Wieslander, Felix Jonsson, Eva Matsson
My virtual workspace
Transform your desk on a complete virtual experience to maximize your productivity.
Authors: Vjola, Julia, Wael.
2020
Infinite Space
Exploring immersion through infinite spaces of a mixed reality surreal art experience. Infinite spaces is an exploratory art experience where users can physicall walk around a huge, surreal virtual environment featuring portals and taking the user to different areas of the space.
Authors: Skavko Stojnic, Jakob Håkonsson, Fredrik Marthinsen, Jonatan Helenason.
XR Morphosis
This experience allows a transformation journey of an artifact inspired on afterlife.
Cacoon, transformation, freedom.
Authors: Ali Mussayab, Michale Butterfly, Paul Vinegren.