DET – Design for Emerging Technologies | Project Samples

2024

Elemental Mysteries

“Elemental Mysteries” is an educational Virtual Reality (VR) experience that lets you explore the ancient concepts of water, fire, air, and earth that were believed to form everything. This idea was introduced by Empedocles, a Greek pre-Socratic philosopher, and was the cornerstone of philosophy and science for two thousand years.

The proposed solution, “Elemental Mysteries,” is valuable because it bridges this gap, offering an immersive learning platform where history, science, philosophy, and art converge. Engaging users in an interactive 3D exploration of the four elements not only educates but also rekindles curiosity for the natural world. It encourages a deeper appreciation of how older cultures have understood and symbolized these elements, highlighting their significance in philosophy, psychology, and even astrology.

SoulSphere

SoulSphere is a learning VR experience focused on providing a user a guided calming experience catalysed by immersive audio narration and tangible feedback to embark on a journey of visualisation and intention-setting where they can use their hands to visualise an energy ball called a CHI ball. The hand gestures will be able to change the size of the CHI ball.

Through guided visualization exercises, SoulSphere facilitates the development of visualization skills essential for cognitive and emotional processing. By engaging in intentional imagery to create a Chi ball, users sharpen their ability to visualize and manifest their intentions, a valuable skill applicable across various educational disciplines. The hand gestures will be able to change the size of the CHI ball.

The experience gives the user tangible feedback at various points within the creation of CHI Ball to make it more interactive and immersive. By exploring the nuances of their own energy dynamics within the virtual realm, users can deepen their understanding of the mind-body connection and cultivate valuable skills for self-awareness and relaxation. The tangible feedback and its components are discussed below in the Design Process.

Atom Craft

 The education experience to understand what different atoms are made up of. Users will learn how to create a Hydrogen atom (easy task) and Lithium atom (difficult task). This experience educates users of all ages to either learn for the first time or repeat their knowledge of the Bohr atom structure and what atoms are made of. AtomCraft enables an exciting and educational way of engaging with physics!

2023

VRHYTHM

Authors: Leo Korpi, Karan Dudeja, Kiran Shehzadi, Fazeleh Deghani, Joakim Virén

Immunize

Deep dive into your immunology process. Destroy the intruders to heal.

Authors: Nina, Ines, William, Dogu

SPACEX[R]

An XR system for astronomy education.

Authors: Johanna Ulrichs, Meryl Ann Magpantay Lasin, Tanmay Pradhan, Linn L Bergerfelt

VReactor

Chemistry lab

Authors: António, Kamyar, Maria-Alex, Siyue, Tomás

ArtVerse

Tangible drawing experience in VR

Authors: Maria, Malik, Eliyas, Eman

2022

CS-NO

Cyber Security – Network Offensive. The XR Experience

Authors: Arvin Moshfegh, Kevin Lindén, Melina Bernsland, Stefan Bajin

G Force

See and feel how gravity affects balls in different parts of the solar system

Authors: Erik Lopez, Hoda Ismail, Leo Nordén, Stella Millwood

Foxy Time

A mixed reality experience stimulating well-being through human-animal interaction in VR

Authors: Ionella Tcacencu, Kenny Strand, Joakim Linna, Anton Lindholm

Finger Physics

Finger-tracking and physics-based augmented tangible user experience

Authors: Shaunak Guharay, Fation Thomaj, Chandra Kanth Ale.

Beats Storm

A VR-based rhythm drum game to play physical drums with bare hands at the right time. The experience engages the user’s upper body while playing.

Authors: Johan Ekman, Sharad Poudel, Mi Zhang, Yavanica Kumaran.

2021

SAFE – Sensory Aligned Forest Experience

Sensory-Aligned Forest Experience constisting on vision, sound, touch, scent making the user feel fully immersed in the experience.

Authors: Yazz Andersson Linderholm, Sander Arjan Benoist, Emma von Schewen, Minghui Yu.

Project Mix-Reality

A VR + IoT project that transforms the user’s living space into a virtual one full of future interactions.

The experience includes Room Mapping using Lidar scan and UnityOSC, hardware integration with MCU and websockets to handle a turntable.

Authors: Kexin, Wiktor, Felix, Preeti.

The Monster Project

A multisensorial experience in the forest. Look around! Be careful…

Authors: Rui Han, Matilda Wieslander, Felix Jonsson, Eva Matsson

My virtual workspace

Transform your desk on a complete  virtual experience to maximize your productivity.

Authors: Vjola, Julia, Wael.

2020

Infinite Space

Exploring immersion through infinite spaces of a mixed reality surreal art experience. Infinite spaces is an exploratory art experience where users can physicall walk around a huge, surreal virtual environment featuring portals and taking the user to different areas of the space.

Authors: Skavko Stojnic, Jakob Håkonsson, Fredrik Marthinsen, Jonatan Helenason.

XR Morphosis

This experience allows a transformation journey of an artifact inspired on afterlife.

Cacoon, transformation, freedom.

Authors: Ali Mussayab, Michale Butterfly, Paul Vinegren.