DET – Design for Emerging Technologies | Project Samples
2026 - Experiences in Open Exhibition [March 18th kl. 13-16h]
Watercolor Village
Create your WaterColor Village makes you feel like a giant building your own settlement. Set your own goal in this calm and cozy sandbox environment with cute sheep and watercolored houses.
Chrono Tower
Chrono Tower is a mixed reality puzzle-solving experience, where you help Lil’ Charlie restore the flow of time in the Chrono Tower.
Tombaugh Regio
Tombaugh Regio is an immersive experience that invites you into a space where sound and visuals merge, allowing you to explore and experience original music through a dynamic and interactive elements.
Freefall
Chronoportals
Chronoportals lets you travel through time in VR and explore different eras by interacting with panels, portals, and objects in fully immersive environments. Discover how technology evolves and experience it yourself!
Almost Out!
Almost Out! is a VR escape experience where you explore spooky rooms using a torch to search for hidden keys and unlock the way forward. The game combines immersive atmosphere, exploration, and ambient sounds to give you a thrill! Come and see if you can escape!
The Forgotten Kingdom
SoundLab
SoundLab is an experience where you are taken upon a musical journey to experience a full body immersion.
GodBox
GodBox is a playful VR sandbox where players build their own miniature world. Using a real box of sand, you sculpt the terrain with your hands and watch it transform into a digital landscape inside VR. Once the terrain is formed, you can fill the world with houses, trees, and decorative objects. GodBox invites you to experiment with scale, composition, and imaginative world-building.
The Alchemist
The Alchemist is a liquid-sorting game set in a Victorian laboratory. You must organise different liquids within a limited time by carefully pouring and transferring them between vessels. The experience showcases fluid simulation in VR, allowing you to explore the behaviour of liquids in an interactive environment without wasting real resources.
Suspended in Time
ØRLÖG
ØRLÖG is an asymmetric installation where visitors interact with a physical control panel while someone else experiences a virtual world. Multiple people can participate simultaneously no waiting, no instructions. Come and experience what happens when someone else controls your reality.
Cursed Altar
Cursed Altar is a VR horror experience where you investigate a haunted cabin using only a lantern. As you explore, supernatural events unfold around you. Doors slam, every interaction triggers something unsettling, and the environment reacts to your physical presence through real-world sensors. A tense ritual climax delivers a scare that crosses the boundary between virtual and real.
Pan Panic
Pan Panic! is a cooking game where the player catches and balances ingredients in a frying pan.
Defend the Spellabb
Defend the Spellabb against touch opponents!
SpellCaster
Criter Crusher
Criter Crusher is a VR-Shooter, defend yourself from the evil mice which has infected the area!
Cats VS Gurks
In Cats VS Gurks is your job to defend the king cat from the evil Gurks(pickles). Use your laser pointer to control various Cats to make a stand against the Gurks!
2025
Agoraquest
Agoraquest is an educational and mental health Virtual Reality (VR) experience that lets you explore social anxiety in Virtual world. This project aims to provide a unique experience for users to overcome social pressure and anxiety by gradually adapting to the discomforts and following guided instructions when needed.
EchoView
EchoView is an educational XR experience, designed for people with low-hearing capabilities, that visually guides users to an audio source, which is emitting sound nearby them. This experience also features a mini-game, which is be accessible to everyone. In particular, the mini-game challenges the user to find the audio source without the aid of visual feedback.
LimitlessWheel
Limitless Wheels is an innovative XR experience designed for individuals in wheelchairs who can move their upper bodies. The goal of this experience is to provide a sense of freedom and rehabilitation by allowing users to practice daily tasks in a safe and controlled environment. Many individuals in wheelchairs need to relearn independent living, and Limitless Wheels offers a way to engage in these activities in an immersive virtual space.
Feel the Edge
Feel The Edge is an educational VR experience designed to help users deal with different distractions by simulating multiple audio and visual triggers, all while they are in a safe environment. This experience focuses on people with Anxiety Disorder and sensory hypersensitivity, especially those sensitive to sounds and lights. The experience is especially valuable to these users, as they can adapt to an environment filled with multiple audio and light triggers, which are usually very challenging for them. All of these triggers are introduced in a safe environment.
Psychosis
Psychosis is a Virtual Reality (VR) experience that lets users step into the shoes of someone experiencing hallucinations and delusions. The goal is to help people understand what it’s like to live with psychotic disorders in an immersive and interactive way. This will raise awareness of the impact of living with hallucinations. Our solution is helpful because it lets users experience hallucinations in a safe, virtual way. When you are seing and feeling what it’s like, users can better understand psychosis.
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Adaptive Guitar
Adaptive Guitar is an innovative educational experience designed for individuals with one hand to learn and play the guitar. Our application uses a physical wooden fretboard equipped with three SoftPot membrane potentiometer sensors. An Arduino transmits real-time sensor data to our Unity 6 desktop app, which maps these values to accurately detect finger positions and play the corresponding chord sound. This design empowers users who face traditional accessibility challenges by allowing them to practice guitar with only one hand.
2024
Elemental Mysteries
Elemental Mysteries is an educational Virtual Reality (VR) experience that lets you explore the ancient concepts of water, fire, air, and earth that were believed to form everything. This idea was introduced by Empedocles, a Greek pre-Socratic philosopher, and was the cornerstone of philosophy and science for two thousand years.
SoulSphere
SoulSphere is a learning VR experience focused on providing a user a guided calming experience catalysed by immersive audio narration and tangible feedback to embark on a journey of visualisation and intention-setting where they can use their hands to visualise an energy ball called a CHI ball. The hand gestures will be able to change the size of the CHI ball.
Atom Craft
The education experience to understand what different atoms are made up of. Users will learn how to create a Hydrogen atom (easy task) and Lithium atom (difficult task). This experience educates users of all ages to either learn for the first time or repeat their knowledge of the Bohr atom structure and what atoms are made of. AtomCraft enables an exciting and educational way of engaging with physics!
2023
VRHYTHM
Authors: Leo Korpi, Karan Dudeja, Kiran Shehzadi, Fazeleh Deghani, Joakim Virén
Immunize
Deep dive into your immunology process. Destroy the intruders to heal.
Authors: Nina, Ines, William, Dogu
SPACEX[R]
An XR system for astronomy education.
Authors: Johanna Ulrichs, Meryl Ann Magpantay Lasin, Tanmay Pradhan, Linn L Bergerfelt
VReactor
Chemistry lab
Authors: António, Kamyar, Maria-Alex, Siyue, Tomás
ArtVerse
Tangible drawing experience in VR
Authors: Maria, Malik, Eliyas, Eman
2022
CS-NO
Cyber Security – Network Offensive. The XR Experience
Authors: Arvin Moshfegh, Kevin Lindén, Melina Bernsland, Stefan Bajin
G Force
See and feel how gravity affects balls in different parts of the solar system
Authors: Erik Lopez, Hoda Ismail, Leo Nordén, Stella Millwood
Foxy Time
A mixed reality experience stimulating well-being through human-animal interaction in VR
Authors: Ionella Tcacencu, Kenny Strand, Joakim Linna, Anton Lindholm
Finger Physics
Finger-tracking and physics-based augmented tangible user experience
Authors: Shaunak Guharay, Fation Thomaj, Chandra Kanth Ale.
Beats Storm
A VR-based rhythm drum game to play physical drums with bare hands at the right time. The experience engages the user’s upper body while playing.
Authors: Johan Ekman, Sharad Poudel, Mi Zhang, Yavanica Kumaran.
2021
SAFE – Sensory Aligned Forest Experience
Sensory-Aligned Forest Experience consisting of vision, sound, touch, scent making the user feel fully immersed in the experience.
Authors: Yazz Andersson Linderholm, Sander Arjan Benoist, Emma von Schewen, Minghui Yu.
Project Mix-Reality
A VR + IoT project that transforms the user’s living space into a virtual one full of future interactions.
The experience includes Room Mapping using Lidar scan and UnityOSC, hardware integration with MCU and websockets to handle a turntable.
Authors: Kexin, Wiktor, Felix, Preeti.
The Monster Project
A multisensorial experience in the forest. Look around! Be careful…
Authors: Rui Han, Matilda Wieslander, Felix Jonsson, Eva Matsson
My virtual workspace
Transform your desk on a complete virtual experience to maximize your productivity.
Authors: Vjola, Julia, Wael.
2020
Infinite Space
Exploring immersion through infinite spaces of a mixed reality surreal art experience. Infinite spaces is an exploratory art experience where users can physicall walk around a huge, surreal virtual environment featuring portals and taking the user to different areas of the space.
Authors: Skavko Stojnic, Jakob HÃ¥konsson, Fredrik Marthinsen, Jonatan Helenason.
XR Morphosis
This experience allows a transformation journey of an artifact inspired on afterlife.
Cacoon, transformation, freedom.
Authors: Ali Mussayab, Michale Butterfly, Paul Vinegren.